3 Fully fleshed out levels.

Platforming incorporating 'enemy bounce' to clear the levels. Upward level design structure, the entirety of the game will feature the player climbing up and up


NOTE: A lot of the platforming will require a super jump, meaning the space bar is held, while bouncing off an enemy. Keep this in mind


Download

Download
wils1655-Mac.zip 39 MB
Download
wils1655-Windows.zip 30 MB

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